CHAPTER 2
Mastro Cherry gives the piece of wood to his friend Geppetto, who takes it to make himself a Marionette that will dance, fence1, and turn somersaults2.
In that very instant, a loud knock sounded on the door. “Come in,” said
the carpenter, not having an atom of strength left with which to stand
At the words, the door opened and a dapper3 little old man came in.
His name was Geppetto, but to the boys of the neighborhood he was
Polendina,* on account of the wig4 he always wore which was just the
color of yellow corn.
* Cornmeal mush5
Geppetto had a very bad temper. Woe to the one who called him Polendina!
He became as wild as a beast and no one could soothe6 him.
“Good day, Mastro Antonio,” said Geppetto. “What are you doing on the
floor?”
“I am teaching the ants their A B C’s.”
“Good luck to you!”
“What brought you here, friend Geppetto?”
“My legs. And it may flatter you to know, Mastro Antonio, that I have
come to you to beg for a favor.”
“Here I am, at your service,” answered the carpenter, raising himself on
to his knees.
“This morning a fine idea came to me.”
“Let’s hear it.”
“I thought of making myself a beautiful wooden Marionette. It must be
wonderful, one that will be able to dance, fence, and turn somersaults.
With it I intend to go around the world, to earn my crust of bread and
cup of wine. What do you think of it?”
“Bravo, Polendina!” cried the same tiny voice which came from no one
knew where.
On hearing himself called Polendina, Mastro Geppetto turned the color
of a red pepper and, facing the carpenter, said to him angrily:
“Why do you insult me?”
“Who is insulting you?”
“You called me Polendina.”
“I did not.”
“I suppose you think _I_ did! Yet I KNOW it was you.”
“No!”
“Yes!”
“No!”
“Yes!”
And growing angrier each moment, they went from words to blows, and
finally began to scratch and bite and slap each other.
When the fight was over, Mastro Antonio had Geppetto’s yellow wig in his
hands and Geppetto found the carpenter’s curly wig in his mouth.
“Give me back my wig!” shouted Mastro Antonio in a surly voice.
“You return mine and we’ll be friends.”
The two little old men, each with his own wig back on his own head,
shook hands and swore7 to be good friends for the rest of their lives.
“Well then, Mastro Geppetto,” said the carpenter, to show he bore him no
ill will, “what is it you want?”
“I want a piece of wood to make a Marionette. Will you give it to me?”
Mastro Antonio, very glad indeed, went immediately to his bench to get
the piece of wood which had frightened him so much. But as he was about
to give it to his friend, with a violent jerk8 it slipped out of his hands and hit against poor Geppetto’s thin legs.
“Ah! Is this the gentle way, Mastro Antonio, in which you make your
gifts? You have made me almost lame9!”
“I swear to you I did not do it!”
“It was _I_, of course!”
“It’s the fault of this piece of wood.”
“You’re right; but remember you were the one to throw it at my legs.”
“I did not throw it!”
“Liar!”
“Geppetto, do not insult me or I shall call you Polendina.”
“Idiot.”
“Polendina!”
“Donkey!”
“Polendina!”
“Ugly monkey!”
“Polendina!”
On hearing himself called Polendina for the third time, Geppetto lost
his head with rage and threw himself upon the carpenter. Then and there
they gave each other a sound thrashing10.
After this fight, Mastro Antonio had two more scratches on his nose,
and Geppetto had two buttons missing from his coat. Thus having settled
their accounts, they shook hands and swore to be good friends for the
rest of their lives.
Then Geppetto took the fine piece of wood, thanked Mastro Antonio, and
Limped11 away toward home.
NOTES ARE MINE
1. TO FENCE: to fight as a sport with a long, thin sword.
2. TO TURN SOMERSAULTS: a rolling movement in which you turn over completely, with your body above yourhead, and finish with your head on top again.
3. DAPPER: spry, sprightly.
4. WIG: artificial hair.
5. MUSH: corn porridge.
6. TO SOOTHE: to make someone feel calm or less worried.
7. SWORE (swear, swore, sworn): to use words that are rude or offensive; to promise.
9. TO LAME: not able to walk correctly because of physical injury.
10. THRASHING: to hit a person hard.
11. TO LIMP: to walk with difficulty because of having an injured or painful leg or foot.